Both versions require 8GB of RAM and a USB 3.0 port (either Type-A or Type-C). Meanwhile, the “Ultra” version of Windows Mixed Reality offers the same 90Hz framerate as HTC Vive and Oculus Rift, and has similar requirements: Intel Core i5-4590 or AMD Ryzen 5 1400, Nvidia GTX 960/1050 or AMD RX 460, and HDMI 2.0 or DisplayPort 1.2. You need a compatible PC to run these VR headsets, of course. Windows Mixed Reality: PC system Requirements Samsung’s Odyssey uses an AMOLED display. ![]() The Lenovo Explorer sits in the middle at 105 degrees.Īlso worth noting: Both the Oculus Rift and HTC Vive use OLED displays, while most of the current crop of Windows Mixed Reality headsets use LCD technology, which can be more susceptible to motion blur. HP and Acer both list a 95-degree field of view, while Dell’s Visor and the Samsung Odyssey hit 110 degrees. The field of view on the Oculus Rift and the HTC Vive is about 110 degrees, and it’ll vary from headset to headset with Windows Mixed Reality. (More on that shortly.) High refresh rates are crucial to prevent users from potentially suffering nausea while using VR. However, Microsoft says some headsets will run at just 60Hz if the user’s PC can’t handle higher frame rates. Refresh rate is 90Hz on the Vive and Rift, and up to 90Hz on Windows Mixed Reality headsets. In-game text also becomes much more readable as resolution ramps up. Higher resolutions mean you’re less likely to notice the individual pixels in an image-a key concern when the displays are so close to your face. The HTC Vive Pro and Samsung Odyssey WMR headsets stands out with a higher 1440×1600 resolution per eye. This older Oculus Rift “Crescent Bay” prototype shows the VR headset’s sensors and internal lenses.įor resolution, the Vive and the Rift offer 1080×1200 per eye, while most Windows Mixed Reality headsets announced so far are crisper at 1440×1440 per eye. Windows Mixed Reality: VR tech specsĪs for the nitty-gritty details on VR quality, each platform has its strengths and weaknesses. Grabbing objects without looking directly at them becomes difficult, as you can read about in our Windows Mixed Reality review.Īlso, no Windows Mixed Reality systems have integrated headphones with the exception of the luxurious Samsung Odyssey, so you’ll need to buy a headset or bring your own earbuds with most models. This may help keep costs down and make setup less burdensome, and in theory it allows for more spacious simulations, but it brings a major trade-off. Instead, Microsoft’s system uses a camera on the headset to keep track of where the controllers are. Here is my current OpenXR registry stettings.Unlike the Vive and Rift, none of these Windows Mixed Reality headsets include tracking stations. Will this change when I plug in my HP Reverb G2? These 3 options don’t show up when launching MSFS 2020 in Steam. I don’t have an HTC Vive only VR headset I have is Oculus. Play Project CARS, Launch Project CARS-HTC Vive in Steam VR Mode, Launch Project CARS-Oculus Rife in Oculus VR Mode. When I select “Play” in Steam, I get 3 options. I have other Steam VR programs (Project Cars for example). Should I change my OpenXR “ActiveRuntime” to C:\Windows\system32\MixedRealityRuntime.json when I get the HP Reverb G2?įor the HP Reverb G2 setup, I’ve seen YouTube videos that say I need to download and install “Windows Mixed Reality for SteamVR” from the Steam store? Should I do this or will that force SteamVR instead of OpenXR VR? What is the difference between oculus_openxr_64.json and MixedRealityRuntime.json? Should I have been using MixedRealityRuntime.json with my Oculus Quest 2? I’ve had it set the Zendesk recommendation. ![]() Pie In the Sky YouTube videos MSFS | QUEST 2 OPENXR RUNTIME/REGISTRY KEY TUTORIAL and MSFS | REVERB G2 OPENXR RUNTIME/REGISTRY KEY TUTORIAL suggest “ActiveRuntime” be set to C:\Windows\system32\MixedRealityRuntime.json. According to a FlightSimulator Zendesk post, How to install OpenXR – Microsoft Flight Simulator Support () the OpenXR registry should be configured as follows for Oculus headsets: Under Registry setting “HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1”, For “ActiveRuntime” change its value to the one that matches your platform (NOTE: default path is C:\Program Files\Oculus\Support\oculus-runtime\oculus_openxr_64.json). Part of my confusion is how to configure the OpenXR registry settings. I am very confused on how to setup the HP Reverb G2 and how to switch between the Oculus Quest 2 and HP Reverb G2. I have OpenXR for Windows Mixed Reality v112.220930002.0, OpenXR Toolkit v1.2.0 and Mixed Reality Portal installed. I’ve been using the Oculus Quest 2 for almost 2 years. ![]() I just purchased a HP Reverb G2 arriving next week to use with MSFS 2020 installed in a Steam account.
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